Trap Master
A downloadable game for Windows
Download NowName your own price
New demo is Now available on Steam!
Classic turn-based roguelike deckbuilding + trap defense gameplay.
Explore the builds, play your traps and guard your bases!
This is our first demo - please, share with us your thoughts and feedback!
Follow us on Steam if you like the demo, or join us on Discord to talk to the team :)
The demo includes one chapter of rougelike content that leads you to the bad-ass boss!
Game Features
- Procedurally generated map with a variety of tower defense levels and different types of enemies.
- Many encounters including stories, quests, merchants... Obtain cards, level them up, or face a tough battle!
- Place trap cards and stop the enemies! Pierce them, burn them, freeze them, or simply throw them into water.
- Play upgrade cards to boost your trap stats and significantly power up your defense!
- Spam skill cards for some no-nonsense actions (yea, we're talking about asteroid attacks) and rain hell down the enemies.
Status | In development |
Platforms | Windows |
Author | ACE Entertainment |
Genre | Strategy, Card Game, Survival |
Tags | 3D, Dark, Deck Building, Roguelike, Roguelite, Tower Defense, Traps |
Download
Download NowName your own price
Click download now to get access to the following files:
TrapMaster_Demo_Itch.rar 814 MB
Comments
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We have a NEW Demo on Steam Right Now!!! With more cards and maps!!
CD2:Trap Master Steam
OMG!!! This game is so good. I have been itching for a Orcs Must Die style TD and "Spire Must Die" is such a great concept. So far the only thing I've seen as a real issue is more a balance pass thing. Getting fliers on the first wave can prove very dangerous, especially on early floors. I have gotten fliers as my first wave on my first map in a run and they just all made it through because my opening hand had no spike walls in it, so nothing could hit them. Flying enemies should really be relegated to at least wave 3+ from what I have seen.
Thanks for the advice and the kind words! Sorry for the balance problem, it's just our first demo, we will definitely will work on the balance both trap and enemy in the later version! We love the concept too but it is the first time for us too, so we are trying our best working on a good plaing experience. Thanks again for liking our game!